Extended a tile near the bridge on Grandpa's Farm, enabling players to place three sheds adjacent to each other. Fixed a bug where Alesia had a double in the Adventurer Guild. Susan now tells the player she will be in-game the following day during her introduction. Fixed a bug where the ice festival displayed spring tiles. Resampled and increased the volume of "FirstSlashTheme" by 100%. The mines have been relocatted eastward and water now runs underneath the bridge, connecting to the mountain lake. Fixed a scheduling issue where the Wizard and Morgan walked around Fable Reef instead of leaving the Wizard's Basement like normal people. Players must now be level 8 fishing to encounter butterfish and puppyfish at Shearwater Bridge. Fixed an issue where Sam's 8 heart event froze. Fixed an issue where players received a galaxy soul from the statue of fortune on Lance's birthday (it's now tropical curry instead). Fixed an issue where players could clip out of bounds on Grampleton Fields when clearing specific trees on the edge of the map. Trees will eventually grow in the area. Forage locations are now loaded in via Farm Type Manager content packs instead of replacing data in the mod itself. Simplified and streamlined Grampleton Fields installation. Fixed an issue with the Oasis Greenhouse where players could no longer access their shed. This will prevent some installation issues many players are experiencing. Added a new event for Sandy. 09-16-2020: Fixed a bug where snow and leaves wouldn't display on outdoor objects. (Framework Mod) Allows custom shops to function. It can randomly be found in Garbage Cans during Fall and Winter, or at the Traveling Cart for 315-1,000g. Removed some static flowers from the bus stop map due to requests. Fixed an issue where crops in the old community garden, grandpa's shed, and Grampleton fields didn't get watered on rainy days. Added stone sound effects to stone paths on Grandpa's Farm and IF2R. Apple's 10 heart part 1 event can now be triggered regardless of weather. Made it easier for players to reach the farm cave (IF2R and only on a new save). 09-15-2020: Fixed a crash that would occur after players saw a "certain event" in the joja quest line. Added a new festival: 'Community Day'. Grammar and style checked location strings and spouse perfection dialogue. During winter on Mondays, she will spend most of her day in her shed. It would be a nice gesture to introduce yourself around town. Fixed an issue where extra layers in Pelican Town and Grandpa's Farm weren't correctly drawn with time change patches. https://twitter.com/FlashShifter. Fixed an issue where NPCs got stuck in the forest and could appear on the player's farm, clipping through objects - destroying everything in their path. Adds a minecart cave above the shipping bin, providing shortcuts around the farm. Vortex support has been added for SVE! Wizard could be found outside his tower before players saw the Junimo note event. The winter star festival froze if Alex was the players secret Santa. Earning these achievements unlocks unique Hats at the Abandoned House in Cindersap Forest. It's now called "Original Mines Entrance". This board has larger orders that would not be normally found on the Help Wanted board. Apples now plays with Peaches on sunny Fridays and attends all festivals if rooming with the player. NPCs who attend have something unique to say every season, including marriage dialogue! Fixed an issue where players glitched into a wall in the Jenkin's Residence when jumping off a chair. Progress gated population 10 butterfish fish pond produce (pineapple). Added 5 fish, all caught at Ginger Island. Fixed an issue where tidepools weren't passable during the moonlight jellies festival and night market. 10-16-2020: Fixed an issue where Dusty didn't render correctly if a recolor mod was installed. Stardew Valley Expanded by FlashShifter. Added a new sound track from Octopath Traveler: "Reminiscence". Added more light to houses that have Christmas decorations during winter. 10-18-2020: Fixed an issue where Sebastian was sitting in mid-air during his 6 heart event. Hosts must now be the ones to start the questline. Fixed a hard crash with Abigail's 14 heart event. Evelyn wants to surprise her husband with a gift. Fixed an issue where Olivia gave the player wine when dehydrated. Fixed an issue where Andy's 4 heart event could be triggered before players met Susan. Some are hidden, but not all. 10-20-2020: Fixed an issue where Robin didn't visit players who hadn't had IF2R installed for the grandpa's shed quest line, informing them they can start the quest. She's now "neutral" when gifted vegetables and forage instead of disliking them. Deleted a tree on the tiny island on the Mountain map to enable "easier catching of the legend fish" due to a request. Fixed an issue where Sophia, Claire, Victor, and Olivia weren't placed correctly in the farmhouse bed. 's questline, Grandpa's Shed questline, and Grandpa's Farm questlines. The railroad boulder must now be removed for players to trigger Sandy's 5 heart event. Your task is to make it to level 100 in the. Fixed a question fork bug in a Morris event. Players may now also refill their watering can using the water troughs in the building. Changed how Dusty is loaded into the game. - Removed the "IF2RShed" map. Fixed an issue where players could access the SDV Fair shop in the Jenkins' backyard during the festival. Removed compatibility from Ran's Harvest Goddess until proper permissions are obtained from the mod author. Added backend stuff in preparation for the new NPCs. Joja products are now 10% cheaper than Pierre's. Anyone who ships 100 [Crop] by the end of the season will earn a substantial reward from the Pelican Town Agricultural Fund. Fixed an issue where players couldn't unlock Sprite Spring if certain mods were installed. Fixed an issue where rain sound effects weren't audible in Grampleton Fields. Fixed several character event viewports and pathing at Blue Moon Vineyard. Fixed many tiles on IF2R and removed some boulders/rocks from unreachable areas. On Ginger Island, after reaching 100 Golden Walnuts, is Mr. Qi's room. Some people might be anxious to meet the new farmer. Lewis will now judge Sophia's, Susan's, and Andy's grange displays at the Stardew Valley Fair. 10-19-2020: Fixed an issue where players couldn't catch the 'Razor Trout' during summer (Joja route specific fish). Fixed a visual glitch with Leo's treehouse if players completed the community shortcuts upgrade in the mountain. Olivia no longer tells the player they worked as an accountant. Some of these letters arrive in the mail after specific events are seen. 10-19-2020: Fixed an issue where Sandy was not present in the Oasis shop on the Android platform. Fixed a bug where Jas and Vincent got stuck during the flower festival. For an upcoming promotion, I'm thinking of offering some high-quality vegetables at a slight premiumKnow where a thrifty shopkeep might find 25 gold-star vegetables? Fixed an issue where the Mountain Minecart configuration confused Marlon's schedule pathing. Added six new events (five for Andy and one secret event)! Buffed a certain "hidden" forage location. It can be found on the downloads page. Added a unique letter design to the player's invitation in Claire's 14 heart event. Every day the bulletin board outside Pierre's General Store may have a randomly generated Help Wanted quest that can be completed in exchange for money and sometimes increased friendship with the quest giver. Increased sea shell spawns at Fable Reef. (this event doesn't trigger if players have already entered the theater once). This is a temporary fix. Fixed an issue where Morris didn't offer players the option to purchase Aurora Vineyard if Grandpa's Farm was installed, but wasn't being played on. Removed the two large boulders on IF2R at the first "water source trough" by the large pink tree. Stardew Expanded! : r/StardewValley Added dependencies to the SVE and IF2R manifests. Added night lights to the following buildings: bathhouse, Susan's, Sophia's, Marnie's, and Andy's. Altered the time Andy's farmhouse is open. Fixed an issue where the Wizard was in two locations at the flower festival and moonlight jellies. All maps have proper display names as well! If someone could ship 100 (Taro Root / Ginger / Pineapple), it might help! Fixed an issue where some twig debris clipped into stumps on Grandpa's Farm. Fixed an issue where mist didn't display on stormy days. It includes a large number of new locations, events, location descriptions, and maps, in addition to reimagined festivals, new content for familiar faces, and other miscellaneous additions. Share Requirements Fixed a bug where the TV told players the incorrect start time for community center day festival. This tree was preventing vision of the log and entrance to the secret woods, confusing players. Fixed an issue where several NPCs got stuck in their house on Community Day if the island resort was built. Added many various additions/changes to all maps. Marnie's shedule on Mondays has been changed. Added a new compatibility configuration called "Disable SVE Joja Mart Shop" (default = false). Fixed an issue where Apples' became a roommate option upon seeing their 10 heart part 2 instead of part 3. Fixed an issue where forage spawned in an out of bound area on IF2R. One change being: She will now talk to Jodi and Caroline at the town plaza during summer, fall, and winter instead of just spring. Added a new explorable area for Immersive Farm 2 Remastered (IF2R). Fixed a bug where Dusty disappeared from his dog house after players watched the magical ??? Fixed an issue where an electrical socket in Jas' room rendered above the player's sprite. However, the allotted time for a special order decreases every day regardless of whether it has been accepted by the player or not. Dusty will now rotate portraits on different days when petting him. Fixed an issue where farmhands got stuck during Sophia's 6 heart event. Shearwater Bridge events didn't correctly warp players after cutscenes. Becomes visitable once certain conditions are met. Fixed an issue where SVE quest mail flags wouldn't work in some instances, preventing players from progression. During a cutscene that is available starting on Fall 2, Year 1, regardless of the weather, a special orders board is installed in front of the Mayor's Manor. Fixed an issue where players couldn't complete the railroad boulder removal quest. (Framework Mod) Prevents certain NPC actions. For help, contact the author or post it on their page. Fixed an issue where Gunther's 6 heart event part 2 looped infinitely. Fixed an issue where shearwater bridge during fall had an extended black screen on the right. Large objects and buildings will now cast realistic shadows. Removed numerous false dependency entries in the SVE manifest. Added Winter Star festival dialogue for Morris. Fixed an issue where forage would spawn on the backwoods map in areas players couldn't reach. Talking to Lucikiel once will trigger his introduction event in town. Contents 1 Recurring Easter Eggs 1.1 Hats 1.2 Lucky Purple Shorts 1.3 Dove Children 1.4 Bad at Music 2 Intro Screens 2.1 Logo 2.2 Tip Messages 2.3 Title Screen 3 Character Creation 3.1 Special Characters 3.2 Item Spawn Cheat 3.3 Favorite Thing 4 In-Game Menus 4.1 Shipping Screen Got rid of the static trees around the paths in Cindersap Forest and altered them to be cuttable/interactable due to many requests. Fixed an issue where during Pierre's Tuesday schedule he would only hang out on a bridge for about 5 seconds before returning home. Fixed an issue where some players weren't able to trigger Robin's shed questline event on Grandpa's Farm. Stardew Valley's newest antagonist, Lucikiel, comes with elaborate custom heart events, fight scenes, special schedules, and three unique animations. Fixed an issue where the IF2R sandbox layout farm cave didn't correctly warp players. Fixed an issue where Susan's four heart event witch cave fork froze and had to be skipped. Character check (mouseypounds.github.io), https://stardewcommunitywiki.com/mediawiki/index.php?title=Stardew_Valley_Wiki&oldid=115627, Creative Commons Attribution-NonCommercial-ShareAlike. SVE fish data is now appended instead of overwriting vanilla location entries. -Robin, I'm putting on a little promotion, just for fun. Shiny Lunaloos can now be caught during any weather. If SVE isn't your thing then I recommend expanded access maps. Fixed an issue where players with Immersive Farm 2 installed (the original) got stuck behind a pillar when entering the secret woods from their farm. Adjusted material requirements with the "Harder Crafting" configuration. 10-18-2020: Fixed an issue where the Summer Hours mod patched the bottom half of the adventurer guild door at the mountains. Fixed an issue where SMAPI gave warnings regarding tile sheet load orders for many maps. Players can no longer get behind Gunther's counter until they've unlocked him as an NPC. Slightly increased critical hit rate. 09-16-2020: Fixed a bug where many tiles in the dirt configurations for IF2R weren't tillable. It is not necessary to have the requested items in inventory to complete a gathering quest. Raised Andy's intro event, where he gives players strawberry seeds, from 10 friendship points to 125 (half a heart). Please see the credits section on the bottom of the page! They will be released soon. Fixed an issue where Claire's marriage dialogue didn't load into the game and she didn't return home from work. This mod is opted-in to receive Donation Points. Water tiles were missing above the waterfall at ???. Redesigned the following maps: Blue Moon Vineyard, Sophia's House, Sophia's Cellar, Sophia's spouse room, hospital waiting room, and Blue Moon Vineyard's Cindersap Forest entrance. Altered Pam's frame in her eight heart event to prevent a glitch in her sprite when using Seasonal Villager Outfits. Increased serpent spawns in the Crimson Badlands void zone. NPCs will now naturally trickle out instead of all leaving at the same time. Fixed an issue where the Custom NPC Exclusions framework wasn't set as a dependency for SVE. Adjusted Olivia's portrait shading to match ConcernedApe's shading style. -M. Rasmodius, I require assistance in tracking down the rare and dangerous prismatic slime, within the local caves. In addition, the day after earning "Gofer", Lewis will send data-sort-value="500">500g in the mail. 09-19-2020: Fixed a bug where players could leave the map boundaries at the desert if using the smaller map configuration. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Changed all references of Grampleton to match canon. I understand this is an inconvenience for players, but the file and pathing reorganization is necessary for the long run of SVE! Fixed an issue where some players couldn't add SVE fish to their aquariums. Contents This is a collaborative wiki for the mod Stardew Valley Expanded. The Grandpa's Farm land expansion questline is no longer time gated and can now be started once players have completed the community center/joja developments, movie theater, ginger island resort, and cleared the railroad boulder. Fixed the "invisible bushes" bug players would sometimes experience during a season change in exterior SVE locations. Clownfish can now only be caught at Ginger Island. Fixed an issue where Sophia's reading animation didn't work in some instances during community day. Fixed an issue where landmarks on the island reverted to destroyed states. Added a new festival called "Joja Day". Fixed an issue where farmhands couldn't access the old community garden despite meeting the conditions. Alex - Stardew Valley Wiki Fixed an issue where players got stuck in some instances during Willy's king salmon cutscene. (Seeing the mod author fix all of these bugs fills you with determination!!!). Shearwater Bridge's design has been changed to a large stone bridge. 10-16-2020: Added an event for Willy that triggers at the farm when players reach level 8 fishing. Fixed an issue where players could start the movie theater project before seeing Morris' 8 heart event. Added two new objects: "Blue Moon Wine" and "Aged Blue Moon Wine". On the 3rd, 10th, and 17th, when it isn't winter: she will visit the lounge room in the Seed Shop to read, visit the community garden, and visit the park. Willy's schedule has been slightly changed. Changed several egg locations for the egg festival. Added more greenery to the IF2R backyard. Content Patcher V1.8 is required. Fixed an issue where forage on rare occasions spawned in out of bound areas at the summit. Fixed Victor's dialogue during the Stardew Fair. Clicking the X at the top of the window will close it and there's a button under the journal window to cancel the selected quest. Changed and added many lines of dialogue. Fixed an issue where Gunther and Susan overlapped at the saloon. The location of these maps are east of Pelican Town. SMAPI no longer spams the log stating update keys are missing from SVE. Fixed an issue with the Razor Trout's fish pond data entry. Mayor Lewis will now mention crops take longer to grow in the town east crop field (end dialogue of the event). Changed the directory of the SVE tilesheets, allowing other modders to modify them. 10-16-2020: Shearwater bridge is no longer locked off. Olivia's, Susan's, and Sophia's quests now have conditions before they can show up on the special orders board. For example, a quest to slay Shadow Shaman will never be asked until the player has reached at least level 80 of The Mines. Adjusted more crafting recipes for the balanced crafting configuration. Stardew Valley Wiki There are 4 types of Help Wanted quests that can be posted. Fixes all issues players have been experiencing. Fixed map tiling issues at the Highlands, Spirit's Eve maze, Shearwater Bridge, Grandpa's Shed, IF2R Farm Cave, Junimo Woods, Cindersap Forest, Morris' Property, and the Jenkin's Residence. Fixed an issue where trees couldn't be planted on specific tiles on IF2R. Victor's schedule has been changed. Decreased Void Shard sale price (15000g > 10000g). ?, and ???. Fixed an issue where half the stump of the cherry blossom tree in the IF2R backyard was present if players removed the backyard table via configuration on the sandbox layout. -SMAPI threw tilesheet errors during Shane's 10 heart event. Added more forage types to Andy's like category. Fixed an issue where players couldnt fish on IF2R. (Uploaded a quick hot fix for the IF2R horse warp issue). Fixed an issue where debris spawned in out of bound areas on Grandpa's Farm. : https://www.patreon.com/StardewValleyExpanded, Blue Moon Vineyard's owner: Sophia - a new female marriage candidate, The Joja customer service representative: Morris, Stardew Valley's Adventurer Guild leader: Marlon, - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. Fixed an issue where players could use Atlantes's warp before they entered the Wizard's basement. Community Center and Joja Warehouse completion events are now skippable. Added Victor to Sam's 8 heart event as a background character. One of these maps is called "Forest West", located west of Cindersap Forest. Fixed a bug where custom greenhouse exteriors wouldn't work on IF2R. Static fences now properly display snow when Seasonl Edits = "true" (default). She'll spend less time in front of her oven, which was triggering the same dialogue over and over. - Major file restructures within the SVE [CP] and [TMX] folders. Implemented due to requests. Players must type "world_bushreset" in the SMAPI console in their existing save file for this to take effect. Fixed an exploit where selling Joja Berry Machines netted massive profits. Fixed an issue where the giant pumpkin at the Pelican Town graveyard during the Spirits Eve Festival would kill players in one hit. Players could walk back to the railroad via the track on Grampleton Fields before the landslide clearing. Players are now able to prevent themselves from getting in trouble when dating Olivia and Victor with a rabbit's foot. Fixed an issue where Kent showed up to Olivia's reception in year 1. Fixed an issue where Sebastian and Shane didn't attend Community Day if married to the player. Huge thanks to Shekurika and Moe from the Ridgeside Village development team! From new NPCs, locations, events, and maps to questlines, music, crops, and more, there is a lot to explore. Fixed an issue where dulse seaweed wasn't catchable if players had the more fish mod installed. Fixed an issue where the Void Eel's aquarium swimming pattern was "fish" instead of "eel". Fixed an issue where Morgan's 10 heart reward didn't affect large eggs and void eggs. Fixed an issue where players got stuck during Sandy's 5 heart event. Default setting is "true". Added a world map for the Crimson Badlands (cutscene only for now). Fixed an issue where Gunther's desk didn't open up for farmhands despite meeting the requirements. Added 20 new lines of dialogue for Gil, which are dependent on monster eradication goals and mine progress. Pierre's schedule has been changed. Removed the random probability trigger on Marlon's event. I can't wait to share it with all of you!). Place them in my collection box. Fixed an issue where Caroline walked into the void. Fixed an issue where players could walk off the Pelican Town map and into the void at a specific spot. This adds flawless compatibility with other mods that also add custom fish. Sophia's grange display now appears at the fair. Fixed the remastered Calico Desert compatibility for several mods. Added SVE characters to Elliott's book read and Leah's art show events. With SMAPI 3.0, town.xnb is no longer required for SVE installation. Initial mahogany tree spawns adjacent to Grandpa's Shed on GF will no longer grow back if cut down. Added due to requests. Reduced the size of the desert railway map. Players were unable to plant any crops since debris would re-spawn after closing the game, erasing all progress.
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