Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. To design a template, you will first need. To make it even better, could you add all plane/tank module names in text as well? Espaol - Latinoamrica (Spanish - Latin America), https://en.wikipedia.org/wiki/Strategic_bomber#Interwar/World_War_II. Air superiority. Would you recommend to use 21 width tank divisions? Each land-based air base can support 200[1] planes per base level without any penalties. They are super expensive and need to be escorted by Fighters to be worth the cost. on average half as much) but at least one plane always gets shot down. Steam Community :: Guide :: The Ultimate Guide to Division Templates To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. Moving to an allied or enemy province in bad weather or bad terrain. Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. 28% comes from the spy network (2 agents in Italy). Jump to navigation Jump to . Use strategic bombers to bomb enemy buildings, including air bases. Hearts of Iron 4 division templates: how to manage your forces For this reason it is advised to hold air superiority as much as possible. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. I use them somewhat early one, so that I can then transition to 30 width divisions. It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. Press question mark to learn the rest of the keyboard shortcuts. From Hearts of Iron 4 Wiki. For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. on Paradox technology, Legal I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. This item will only be visible to you, admins, and anyone marked as a creator. Bomb their airbases until they've no room to fly from. Tacs are useful if you don't have the industry for specialised aircraft and need some sort of air support. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. Through Officers of the Service Role focus. Their first unique selling point is their range, which is much higher than CAS aircraft. How does strategic bombing actually work? - Paradox Interactive Forums Medium tanks typically offer the best of both worlds. The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. New comments cannot be posted and votes cannot be cast. Strategic Destruction air doctrine branches: Night Bombing vs. Day i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) In this section, well list the most-used types. Redirect page. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. Though expensive, they can be well-worth the cost. Putting 2 factories on transport planes should be sufficient for your logistical needs. Thus, there is no need to match CAS wing size with combat widths. The details pane of that window provides numbers across a long time frame. That's really useful information. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. They may get targeted by naval anti-air. With 48 CAS present, the bonus would be +22.2%. An air wing can support any land combat in provinces within its range. 66. Questions, Paradox However, different models of plane within the same type (e.g. Besides them being required for nukes, they're okay in masses, especially in the late game. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. Logistics strike. The maximum number of planes allowed to join a land battle is 3[2] times the used enemy frontage as a base value. Is this the case in hoi4? I usually forgo strat bombing for that reason, but I haven't played an MP game, so maybe it's more valuable there than in SP. What is better: large or small divisions? From Hearts of Iron 4 Wiki. Only do this if you have plenty of fuel, when not at war. Please see the. You must log in or register to reply here. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. TACs are great for their versatility. r/hoi4. Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. Air wings can be assigned to various missions. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. I didn't know they targeted Airbases first. . Excess breakthrough is useless, but luckily breakthrough is a cheap stat. As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. It's a bit of a niche area. Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. What is the current air speed / agility / attack / defence formula Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. military factories. . CAS deals damage directly to enemy divisions in combat. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. Strats can completely cripple the enemy, but requires a lot of IC. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. Wings with this Strats can completely cripple the enemy, but requires a lot of IC. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. Up to -30% movement speed to enemy divisions. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. They're generally pretty useless. Defending the Soviet Union from invasion? Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. You need a strategic bomber station within range of the target province . The attacks are resolved as between land units, but they ignore defense, hardness and armor. It is only visible to you. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. They can perform Strategic Bombing air missions, as well as drop nuclear bombs. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. The biggest drawback of strategics are that conquered land takes ages to rebuild. An air wing may be assigned up to one ace only. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. could you retest it in the arctic? The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. in the air region without regard to the number of air wings present. They can perform Close Air Support, Naval Strike, and Port Strike air missions. Anti-air capabilities are averaged across all divisions including the reserve. Has to be performed in the land area on which the port lies. . i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. The colors and interpretation of the colors is listed in the table below. Air warfare - Hearts of Iron 4 Wiki - Paradox Wikis ICBMs vs Strategic Bombers - Hoi4 Testing - YouTube Note that your bombers may get targeted by State anti-air . mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) Drops supply from the air to units without supply, preventing attrition to your units. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? It is possible to have a 1940 plane at the start of 1939! Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. 2% comes from radar. Bomb the infrastructure behind German lines. Strategic Bombing - Hoi4 MP In A Nutshell - YouTube Close Air Support. Yet another pureblood gamer rejecting the existence of a game feature and classifying it as "useless" on pure gameplay grounds. Do you think they are as important as CAS aircraft? Most air operations work on the scale of strategic regions. Especially if the attack on the region is being carried out by a. Aircraft carriers act as additional, floating air bases. Available for: CAS, Tactical Bomber, Jet Tactical Bomber. This page was last edited on 21 February 2023, at 12:35. Strategic bombing - Hearts of Iron 4 Wiki - Paradox Wikis State anti-air can also reduce air superiority in an air region. Dropping a nuke is done from the Default Map view. The bonus has a base value of +25%[3], scaled linearly by the number of planes actually in the battle compared to the maximum possible. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). The auto-repair mechanism also means that bigger wings are better. See, PDXCON supposedly this was fixed in v1.9.1 in an. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. They have become even worse after the piercing buff. 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. Does it affect just CAS or any aircraft with a CAS mission available, i.e. The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. It's a harrowing death spiral. Damage will reduce the capacity the base can hold until repaired. Yeah. Given enough air support, even basic infantry can push through enemy lines. so if the night bombing penalty reduction worked, the overall penalty would only be -45%. Once the American airforce is decimated, send in thousands of strat bombers. This needs to be verified). The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. Nukes help a lot. In aircraft-dense areas where the frontline airbases might be congested, they, like Heavy Fighters, can act as "second row" aircraft adding even more air power to the frontline regions from airbases behind. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). If in a mp game yes, vs ai no. The following effects apply to each mined strategic region, scaled according to the quantity of mines: Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber. The poor AI can't defend well against bombers. the night penalty isn't -50%, as you guessed, but -90%. Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. 90% -> 99%. Intel advantage + air superiority can go from 25% to 40% bonus. CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. All trademarks are property of their respective owners in the US and other countries. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. With the new update (DLC?) It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). Create an account to follow your favorite communities and start taking part in conversations. the infantry category). on Paradox technology, Legal Enabling pilot exercises will disable all other missions. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. Wings with this mission will fight and disrupt any enemy air wings operating in the area. The CAS frontage of a battle can be filled by planes from multiple friendly wings. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. The rate of mine clearing depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. hoi4 isn't an easy game, people opt to play it . These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. Is there a template that negates this, other than the Ancient CAS? the night *cas* bombing modifier is -90%. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). HOI 4 | Are Strategic Bombers Useless? - 01 - YouTube i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked.
Robert Brandt Obituary,
Lexington, Sc Volleyball,
Articles H